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Chris Do critiques design work that was submitted via Crowdcast. Facebook Live edition. He looks at portfolio landing pages, brand identity design, print design, motion graphics, and all of the intricacies therein.
We're aware the audio is hot. Unfortunately, it's a live recording, so we can't adjust it after we start. We suggest lowering your volume and listening intently!
02:39 Q: What's the best way to market design outside my local region?
07:02 Overview - Nata Branding Critique
09:10 Overview - Calligraphy and Hand-lettering Collection Critique
12:25 Q: Splashboard - Branding Focus & Messaging Critique
17:14 Q: Portfolio Work Critique
26:20 Q: How to deal with feeling that your work is not good enough? + Critique
Prioritize content for visual impact first.
Spend time showing your process and make professional sketches.
Use Proper Meta Tags & Great Thumbnails.
Great mockups sell design work.
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The problem with the layout of the second guys website is that he used design elements from 2007 and combined it with design styles of 2014/15... without any clear vision of form to function. It can be done but... you need someone who knows what happened in 2007 and why and 2014 and why, to pull it off though, some old G's could do it. This of course unbalanced the whole situation and causes discomfort when you use the page and YES!!! on the animation comment - "just because u can doesn't mean you should" is a rule of thumb that I wish UX/UI designers would use more. These younglings (heavy french eyeroll)
You were "spot on" with your insight of the first guy's portfolio representations. The 3rd person's also spot on, also, with ping pong I would add tention to the parts of the words ping and pong... because it's one of those intense sports... we should convey it since it is the most painful and best part of the sport. Word tension is that cringe that makes you feel good if you get it right, paying attention to these kinds of design opportunities can have easy yet impactful emotive payoff.
The girl at the end and her confidence... when people figure out there is no wrong in design - there is just "tweek it till it's done and right and the client gets bored of themselves in the proccess", they tend to relax alot.
Practicing positive focus is also helpful. Focus on the wins and winners ( the people who appreciate and buy your work are the winners btw) not the losers. I have a wall of fame on my office wall of all the work I successfully sold over the years and it's my work happy place. Low self- worth is a whole other story though and should be treated differently up to a point. Mental issues has its time and place like say.... ArkhamAssylum and not my personal workspace. So if a pat on the back don't help I tell people to drink that little happy pill and get on with it.
I feel like the schooling system screwed up my generation; people around my age, the 25year olds. When I went to college for graphic design, no one had confidence or passion. Everyone was distracted, and emotionally unstable, no one had urgency to focus. I'm admitting this even though I was the most unstable person in my program. I've come to realize you need a balanced healthy lifestyle in every aspect to build confidence and you need to write your goals and stick to them. Any form of guilt, distraction or over indulgence will weaken you.
hey guys how do i know when these things are live? are they live on youtube? sorry really new to engaging with people on youtube or social media for that matter please excuse my ignorance.and is there a calendar or something?
Thanks Buddy i've enjoyed listening to your perspectie on things. The Ping Pong could use some letter (Typography) help but it had good neg space in the bottom left. Also you didn't need to bring up his bad led / papper skills because you tell everyone to send them in and some times you just need to get the idea out no matter how it looks on paper. I know you are bringing these up because this is the critique portion but even though i'm a rookie to your vids it didn't seem like you were just saying only critiques at times.
Are you an Artist or a Mathamatician... That was retorical because I've also noticed the more i watch the more i see u have to say No!!!.... That Doesn't go with my Grandious Typoghaphy classes or the golden ratio!? Don"t get me wrong I really appreciate all that you have taught me but it seems like your teaching #RoboArt!
Greeting, My name is George from Kenya and am a graphic designer, i have been watching your videos lately and they are really inspiring, i need your view on a few thing, i have been in the industry for 7yrs but still not making much, i own a company www.label-one.co.ke with a friend of mine, which we started 2yrs ago and still not breaking even, how can i impove on, my creative skill and increase my clients to top level.thank you, my email is : [email protected]
@ChrisDO @The Futur I am an up and coming digital designer and I have no proper web/mobile based client work as I am trying to take a first step in the job market. I do have non-client projects but It is very hard to come up with a case-study nor legitimately looking portfolio since there was no interaction with a real client. what is the solution to this? I'd say re-design or re-branding projects to cover these but I do not want to leave any bad impression because re-design was poorly done. This is my current baby-step portfolio website address. (Jaeseung.com) pls help me The Futur! I really want to be hired in the current job market. You guys are a big inspiration!
I m not Up there yet! I m Still a student of Interior Design Ardhi University in Tanzania. Every time I watch videos in this Channel You open my eyes, the spark in Me Of being great in my work, My values and value of my works elevate. Thank U.
Hey Chris, quick question. I'm deciding what to put in my logo design portfolio. Should it be the work for made-up companies or would it be better to redesign logos of existing ones and explain my process? Cheers :)
Pre-disclosure: I posted this on another video of yours. I have a question for you! How can I as a teacher of Graphic Design using Adobe products at the high school level, create a current/relevant/authentic personal portfolio by May...Did I mention I have ZERO clients? I have spent the last ten years helping students create their portfolios to get in to design schools and to meet their education requirements. I am looking to leave education and redefine my career in Design. I am looking at position within the industry at one of Turner Broadcast's line up of associated networks and studios. I am not prepared with an up-to-date portfolio (digital or print), I do not have a blog documenting past design ideas, skills, work, etc. Wearing rose-colored glasses, I really believed I would retire as an educator. I feel awful that I let documentation of my person work slip...but that is what teachers do, they give their all to their students...no regrets, just know I am starting a portfolio from scratch now. Again, I have ZERO current client work. Where can I start to build an authentic body of work and have it ready by May 2017? Any suggestions would be greatly appreciated.
Thank you, I just found your channel and I have really enjoyed your interview Aaron Pierson and his transparency of sharing his story.
Graphic Design Educator
These are the worst kinds of videos, those that critique other's creativity. This is wrong on every single level and shame on you for doing so. Creativity comes from within, a place where not even the creator doesn't know... To critique that is an insult and a big one
You have to realize that people submitted their work for Chris to critique; they wanted feedback from an expert. Not everything in the world is abstract. Design has rules. He gave no insults; just practical help.
Love this, ironically this is exactly what I asked for in your last video, just liked the FB page and signed up for emails, I really need your opinion on my port, do you guys have an usual schedule for these or is it more of an "Whenever we have the time" kinda deal ?
Got hired as the lead graphic designer for a bakery that has their products in Costco and Trader Joe's! Chris, ever since I found this channel I've been glued to it like a fly on a turd. Your advice on how to present your portfolio and how to deal with the business of design helped me enormously when I set out to get hired while I'm in school. Thank you so much Futur team!!
The Futur Seriously, I really enjoyed this video so keep up the good work. You gotta give me some credit with the playboy comment tho. I grabbed your attention. MUAHAHAHAHA. Anyway have a great day Chris!.
I don't care about the audio or the quality... I care about the content, and this was amazing to me. Really helpful. Reviewing OTHERS work helps a lot relating to it instead of reviewing Blind work. Because that's already top notch to me and I'm also working my way up just like the ones you reviewed. Hope to be there live next stream!
Wow, I almost thought it was Will terrell sitting inside the office instead of Ben burns lol
Anyways do you have an preference for the type of portfolios you'd want to review?
because I can see that most of the designers do typography and branding..
Hi! Chris, Thank you so much for your VERY HELPFULL videos, I had been so Inspired, I resigned to my work to start freelancing can you please help me critique my portfolio - www.venielcoronado.com I will truly appreciate it. Thank you!
I really enjoyed this video. Although I feel like logo design is a more controversial, almost un-judgeable sort of thing, am I right? Although maybe this is a stigma I have walked myself into. Maybe you could do a video on logo design since I'm sure you've seen a lot of logos and you are interested in them. Paul Rand designed the simplest of logos (and made millions off many), and I would think many of them could be easily criticized. Although they have become timeless icons that people learn over time whether they know the company of that logo or not. When someone sees the IBM logo (especially the versions with transparent lines through them), everyone knows what IBM is and what the company does. Any other logo with an acronym would mean nothing to people. Or maybe it's because these companies were already big?Does that part of it not matter? I don't know. Would you say Paul Rand used white space very effectively and that was a part of his success, or did he just find a niche that somehow worked out well for him and people happened liked his work (insert additional questions from lots of possible conditions)? Sorry about the long comment/questions, I'm really interested what you have to say about this.
Design is subjective. I'll be the first to admit it. Paul Rand is successful because of several things: 1) Talent. His work is powerful, clear and smart. 2) Positioning. He was/is regarded as one of the most important American graphic designers. How did he achieve this? He wrote books, taught at Yale, and was looked up to among his peers. He got a ton of press (for the time). 3) Consistency. You knew what you were going to get when you hired Paul Rand— timeless, thoughtful design devoid of trends.
Best videos I have been watching on graphic design so far. Chris, my sketching always had a taste of graphic design which I realised after my undergraduation in product design and from last year I'm doing research, learning and practiceing graphic design. I hate reading books but love watching videos. I feel that your channel is one of the best source for me to be updated on graphic. design.
Hi! im trying to get an internship for a web agency as a designer, which requires high design skills and basic HTML, CSS. i currently have my portfolio on Behance, would you recommend to send them my Behance portfolio with my resume or would it be better for me to create my own portfolio website to show my HTML and CSS skills? (even if my website will not be super advanced?) thank you
Anunciado durante a Gamescom 2017, uma das maiores feiras de videogame do mundo, o remake de Secret of Mana é, desde o início, um projeto pensado para agradar aos fãs de longa data e atrair jogadores novatos com um gameplay mais acessível.
Não se engane: a versão 2018 de Secret of Mana está mais para uma recriação do que uma mera remasterização com pequeno ajustes gráficos. O que temos aqui é um jogo completamente atualizado, com personagens redesenhados que ganharam nova vida graças à estética cartunesca.
Se, por um lado, as mudanças visuais foram projetadas para atrair novatos, por outro, algumas pessoas podem torcer o nariz pela simplicidade da nova abordagem - especialmente no que diz respeito aos cenários e criaturas do mundo.
Os cenários coloridos, por exemplo, ainda que estejam bem representados, trazem pouca variedade e deixam game com cara de “jogo de celular”. Isso fica mais evidente pela estrutura do game, já que muitas áreas estão completamente vazias e monótonas. Nesse quesito, Secret of Mana não tem vantagem em ter o fator nostalgia a seu favor.
O remake utiliza a clássica perspectiva de visão aérea, com a câmera posicionada acima dos personagens. É possível arrastar as bordas da tela manualmente para ter uma visão mais ampla do ambiente, o que é bastante útil para momentos de exploração.
O brilho da era noventista, mas com ressalvas.
Antes de tudo, é importante ressaltar que não há legendas em português, então o melhor a fazer é jogar com textos em inglês. A história continua sendo o ponto mais alto de Secret of Mana e, novamente, coloca o jogador no controle de três adoráveis personagens: Randi, Primm e Popoi - é possível jogar em modo cooperativo local para até três usuários.
O objetivo do grupo é lutar contra um império traidor ao mesmo tempo em que tenta recuperar o poder da Mana para restaurar a paz. O grande problema é que, embora os gráficos estejam atualizados, as animações ficaram presas ao passado. Em vez de despertar o sentimento de nostalgia, a falta de capricho passa a impressão de que o remake foi feito às pressas.
A jogabilidade à la Zelda foi aprimorada e permite desferir ataques de qualquer ângulo. Os inimigos também demonstram mais inteligência, uma vez que agora eles têm a opção de atacar a partir de qualquer ponto do cenário.
Ainda que a movimentação esteja mais fluida, parece haver algum problema técnico relacionado ao impacto dos golpes. Isso porque há momentos em que o personagem simplesmente não acerta o ataque, mesmo posicionado a uma distância razoável do oponente.
Além disso, a interface dos menus ficou bem aquém do esperado, com abas confusas e muito mal posicionadas. Há, no entanto, uma opção de mapear os itens essenciais nos botões do joystick ou teclado, o que facilita muito a organização na hora de combates mais exigentes.
O remake de Secret of Mana mantém a essência da pérola dos RPGs de ação dos anos 90, mas comete muitos deslizes ao tentar mexer em time que está ganhando. Menus engessados, sistema de combate com problemas técnicos e animações presas ao passado impedem o relançamento de ser a experiência definitiva, apesar de que possa valer para quem nunca experimentou o jogo original.