Rodney Mullen's keynote from the 2014 O'Reilly Velocity conference in Santa Clara, CA.
Watch our interview with Rodney Mullen here: https://www.youtube.com/watch?v=k8sFEZqh8Ms
Failure sucks, especially for skydivers and bomb-diffusers. For skateboarders, it's a necessary part of progress; hence, they develop a well-honed eye for risk assessment as well as a clarity to flush out what are real vs imagined dangers, giving rise to a confidence to go after more creative, daring, and better outcomes. This is why the best skaters tend to be the best fallers, because a kind of intuition for minimizing damage emerges, so seemingly catastrophic falls become sustainable, which eventually forms a hardened foundation that can hardly be attained in any other way.
About Rodney Mullen (Almost Skateboards):
Rodney Mullen is widely considered the most influential skateboarder in the history of the skateboarding. The majority of ollie and flip tricks he invented throughout the 1980's, including the flatground ollie, the Kickflip, the Heelflip, and the 360 flip are regularly done in modern vertical and street skateboarding.
Despite Alan Gelfand's justifiable fame for inventing the ollie air (Gelfand's maneuver being primarily a vert or pool oriented trick) Mullen is responsible for the invention and development of the street ollie. The ability to pop the board off of the ground and land back on the board while moving has quite likely been the most significant development in modern skateboarding. This invention alone would rank Mullen the most important skateboarder of all time.
John Rodney Mullen was born August 17, 1966 in Gainesville, Florida.
Rodney began skating when he was 10 years old. His father opposed his desire to skate, but he agreed to buy Rodney's first skateboard on January 1, 1977, on the conditions that he always wore safety pads and he quit skating if he were ever to be injured.
Rodney's first sponsorship came through Bill Murray, owner of Inland Surf Shop. Using a Walker skateboard, Rodney entered the Boys Freestyle Contest in 1977 at Kona skatepark in Jacksonville. He placed third, but that was enough to attract the attention of skateboard manufacturer Bruce Walker. Rodney was immediately sponsored by Walker Skateboards.
For the next three years, Rodney claimed first place in every contest he entered. He went on to win nearly 30 contests, mostly in Florida. His success culminated with another win at the Oceanside Nationals in California.
After placing first at the Oasis Pro competition in San Diego, Rodney began his professional career with the Powell-Peralta Bones Brigade in 1980.
Throughout the decade, Rodney Mullen invented countless skateboarding tricks, including the flat-ground ollie. Although The invention of the flat-ground ollie was arguably his most significant addition to skating. It also allowed Mullen to further innovate the sport: the Kicklip, Heelflip, and 360 Flip are just three of his most popular tricks, all of which became standard tricks for street and vert skating. He appeared in Bones Brigade Videos in '84, '85, '87, and '88. Rodney also appeared in the 1988 film Gleaming the Cube, alongside actor Christian Slater.
In 1992, alongside Steve Rocco, Rodney Mullen created World Industries. Throughout the 90's Mullen was featured in numerous videos, including World Industries' Rubbish Heap ('89), Plan B's Questionable ('92), Virtual Reality ('93), and Second Hand Smoke ('95). Some recent videos include the Rodney Mullen vs. Daewon Song series, Globe Opinion, and Almost: Round Three.
In 2002, Rodney won the Transworld Reader's Choice Award for Skater of the Year, and started up the Almost skateboarding company. In 2003, he wrote an autobiography titled "The Mutt: How to Skateboard and Not Kill Yourself.
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Rodney Mullen is a fucking legend.. Hes one of, if not 'the' greatest freestyle skaters of all time, most certainly of his time.
Edit: Oh and as for the guy who says "anyone can do what pro skaters do", I beg to differ.. Sure anyone can skate at a very basic level, but look at the greats in each discipline, street, vert ramp, mini ramp, bowls, freestyle etc.. The best of the best have skills that are not just learned, they are part of them, they have exeptional spatial awareness, speed/dexterity/agility, balance and a fast intelligent mind.. Not everyone can be as great as them, just look at the differences between the pro skaters themselves..
Some of these guys are 50+ now, Sean Goff was one of the first pro skaters in the UK earning something like £20k sponsorship money per year (competition wins not included) and he was in his late 30s back in the late 80;s early 90's.
The amount the American skaters could earn a year was vastly more back when I skated in the 80's and 90's, and by the time it really took off and prizes and sponsorships dealls were huge.
I can remember my family telling me to stop spending so much on skateboards and stop wasting my time doing it, as you couldn't earn a living at it, and it wasn't a real sport..Well, it might not have been a sport officially by the so called defined rules of a sport back then, but you could certainly earn money doing it and have awesome fun at the same time.
I remember the Deathbox Crew comming to skate at our local park, my mother had booked them to come skate with me adn my friends, and my father hated it..as he saw it as my mother was encouraging me to waste my life away doing something pointless that I woudlnt be able to do past my 25th birthday due to age and injury etc, Lol.
I'm pretty sure Mr. Blart's being ironic or trolling. Either way everyone has a right to their opinion and you don't have to like it(i don't if he is serious; i do if its a joke) but just let windbags blow.....eventually they'll cause their own sails to fall.
PS That is not the proper user of the term "ironic".
Paul Blart Rodney Mullen gets paid for his talks for sure, while you trying to get attention on youtube for 0 money. Thus, what you say doesn't matter. I mean why do you comment, if there isn't a standardized method to measure how good you are at writing comments. Although people pay for that rodneys talks to learn from, you state its stupid. On the other hand you claim that skateboarding is pointless, if you don't get money from it, while you don't getting money from that comment. Your logic is inconsistent. Because of that i assume you have a really small cock seeking for some attention.
+FromThe6IXWithKIX No way! This Ramen Molden...or whatever! He is a hack! Everyone knows skateboards were those milk box scooters until Marty Frikken McFly had to tear off the handles and get all "dreamy" around town instead of taking a beating from the bullies! Just like how skateboarders and nerds need to take their abuse from security officers and the police! You sir, are breaking the oath! Skateboarders caused Building 7 to fall in 9/11. ✋🏻👮🏻™
Rodney is god to us! He is quite possibly one of the smartest human an earth and that's why I collect only his boards! Thank you Rodney! I can only dream to seat down with you one day and talk about the universe!
biltospill Obviously you know nothing of Rodney Mullen, he has build some of the most successful skate companies ever. He is a engineer As well, which he used to make his own truck geometry that he patented and numerous other Innovations in and out of skating. Oh and that he invented more then half of the tricks we use today. He maybe not the smartest person on this planet but one of the brightest, talented geniuses to ever grace a board. Never disrespect mullen ever! EVER!!! Like you ever will be even half is man's greatness.
smartest humans on earth? haha. cute. Rodney is very smart no doubt, but this is a scripted speech. Rodney had contributed a wealth of ideas and innovation to the sport of skateboarding, however that does not qualify him as the smartest human. Please elaborate. What other achievements go along with his contribution to skateboarding that would honor him the distinction; 'Smartest Human'? Michael Jordan was the best at his sport.. is he too the smartest human? Perhaps if he had a large vocabulary?
Anunciado durante a Gamescom 2017, uma das maiores feiras de videogame do mundo, o remake de Secret of Mana é, desde o início, um projeto pensado para agradar aos fãs de longa data e atrair jogadores novatos com um gameplay mais acessível.
Não se engane: a versão 2018 de Secret of Mana está mais para uma recriação do que uma mera remasterização com pequeno ajustes gráficos. O que temos aqui é um jogo completamente atualizado, com personagens redesenhados que ganharam nova vida graças à estética cartunesca.
Se, por um lado, as mudanças visuais foram projetadas para atrair novatos, por outro, algumas pessoas podem torcer o nariz pela simplicidade da nova abordagem - especialmente no que diz respeito aos cenários e criaturas do mundo.
Os cenários coloridos, por exemplo, ainda que estejam bem representados, trazem pouca variedade e deixam game com cara de “jogo de celular”. Isso fica mais evidente pela estrutura do game, já que muitas áreas estão completamente vazias e monótonas. Nesse quesito, Secret of Mana não tem vantagem em ter o fator nostalgia a seu favor.
O remake utiliza a clássica perspectiva de visão aérea, com a câmera posicionada acima dos personagens. É possível arrastar as bordas da tela manualmente para ter uma visão mais ampla do ambiente, o que é bastante útil para momentos de exploração.
O brilho da era noventista, mas com ressalvas.
Antes de tudo, é importante ressaltar que não há legendas em português, então o melhor a fazer é jogar com textos em inglês. A história continua sendo o ponto mais alto de Secret of Mana e, novamente, coloca o jogador no controle de três adoráveis personagens: Randi, Primm e Popoi - é possível jogar em modo cooperativo local para até três usuários.
O objetivo do grupo é lutar contra um império traidor ao mesmo tempo em que tenta recuperar o poder da Mana para restaurar a paz. O grande problema é que, embora os gráficos estejam atualizados, as animações ficaram presas ao passado. Em vez de despertar o sentimento de nostalgia, a falta de capricho passa a impressão de que o remake foi feito às pressas.
A jogabilidade à la Zelda foi aprimorada e permite desferir ataques de qualquer ângulo. Os inimigos também demonstram mais inteligência, uma vez que agora eles têm a opção de atacar a partir de qualquer ponto do cenário.
Ainda que a movimentação esteja mais fluida, parece haver algum problema técnico relacionado ao impacto dos golpes. Isso porque há momentos em que o personagem simplesmente não acerta o ataque, mesmo posicionado a uma distância razoável do oponente.
Além disso, a interface dos menus ficou bem aquém do esperado, com abas confusas e muito mal posicionadas. Há, no entanto, uma opção de mapear os itens essenciais nos botões do joystick ou teclado, o que facilita muito a organização na hora de combates mais exigentes.
O remake de Secret of Mana mantém a essência da pérola dos RPGs de ação dos anos 90, mas comete muitos deslizes ao tentar mexer em time que está ganhando. Menus engessados, sistema de combate com problemas técnicos e animações presas ao passado impedem o relançamento de ser a experiência definitiva, apesar de que possa valer para quem nunca experimentou o jogo original.